Version and scopeWhich signals this page explains
This page uses International Rugby League's 2026 International Laws of the Game, implemented from 1 January 2026. Sections 16 and 17 control the whistle, officials' duties and standard signals; Sections 6, 7 and 11 supply important scoring, time and tackle-count context. The page covers the 13-a-side running game, not wheelchair, physical-disability, tag or modified junior rugby league.
IRL says its international laws are for all levels, but an appointed competition may add playing conditions and officiating protocols. A section labelled as a variation is therefore not part of the IRL baseline. Check the competition and season before transferring an NRL, RFL, tournament, community or junior broadcast convention to another match.
How to read a callSeparate offence, offender and outcome
IRL 2026 Section 17.2 gives a sequence for a temporary stoppage: after the whistle, indicate the nature of the decision, point to the offending player, then signal how the game restarts. In practice the referee may speak while gesturing, but the three questions remain separate.
- What happened? A knock-on, forward pass, offside involvement, ruck infringement, obstruction, touch or another event.
- Who caused it? The referee identifies the offending player or makes the responsible side clear.
- What follows? A scrum, penalty, differential penalty, drop-out, handover, score or another restart.
A mime of an offence is not automatically the sanction. Keep watching for the direction, mark and restart signal.
WhistleWhat the whistle officially does
IRL 2026 Section 16.8.1 requires the referee to whistle to begin and terminate each half. It also lists scores, the ball going out of play, restarts other than a scrum, a breach for which advantage is not allowed, irregular interference and any other necessary stoppage. Apart from beginning or ending a half, the law says the whistle temporarily stops play—subject to the special sixth-tackle signal explained below.
The laws assign no fixed decision to a particular number, pitch or duration of blasts. A forceful whistle may help match control, but it is not a separate legal sanction. Use the accompanying gesture, direction, field position and verbal explanation.
Play continuingNo whistle may mean advantage—not “no offence”
Under the note to IRL 2026 Section 16.8, the referee is the sole judge of tactical or territorial advantage. A breach is not erased merely because the loose ball touches an opponent: the non-offending side must have an adequate opportunity to use the ball and try to take advantage.
This is why an apparent error may produce a play-on signal instead of an immediate whistle. The referee may still deal with the offender after advantage develops. Players should continue until the referee actually stops them. Read more in the rugby league advantage explainer.
Accidental whistleEven a mistaken whistle stops play
The note to IRL 2026 Section 16.8 expressly says play must stop for an accidental whistle. The baseline restart is a scrum where a player in the field of play last touched the ball before the whistle; that player's team receives the loose head and put-in.
Players cannot decide that the whistle was mistaken and continue. They must stop and await the ordered restart. If the appointed competition has replaced that scrum outcome in its current playing conditions, the competition procedure controls.
RestartsThe four core restart gestures
IRL 2026 Section 17.3 prescribes these signals:
- Scrum: bring the fingertips of bent hands together at shoulder height, then point to the team awarded the loose head and put-in.
- Penalty kick: face the non-offending team and extend one arm forward, with the hand slightly above shoulder height.
- Differential penalty: move from the ordinary penalty position to an upright arm twice in one continuous, decisive movement. Unlike a full penalty, a goal cannot be scored directly from this sanction.
- Drop-out: point to the place from which the drop kick is to be taken.
Direction is decisive. The first gesture may identify why play stopped; the later point or arm identifies the team and restart.
Tackle countFive, handover and a renewed count are different signals
Under IRL 2026 Sections 11.7 and 17.3, five open digits on one arm held vertically warn that the team has been tackled five successive times. After the sixth tackle, the referee whistles, raises the arm, points to the side gaining possession and mimes the play-the-ball for the handover.
The note to Section 11.7 says the sixth-tackle whistle is not intended to stop the game; it tells the player to release the ball for the opponents' handover. A renewed count is different: the referee waves a clenched fist from side to side above the head. That means a new set, not “fifth tackle” and not automatically a penalty.
Set restartIRL itself has a tackle-reset rule
“Six again” is not solely a domestic broadcast invention. Under IRL 2026 Section 11.10(c), interference with the smooth play-the-ball or markers splitting early to close play down brings an immediate new set, except where the affected tackle is within 40 metres of the team-in-possession's own goal line, where IRL awards a penalty. Section 11.11 also resets the count when a player intentionally delays bringing the ball back into play.
The clenched-fist signal communicates the renewed count; the referee may also give a reason verbally. The exact offence and field zone decide whether the outcome is a reset or a stopped-play penalty.
Live-play signalsHeld, play on and ball touched may occur without a stoppage
IRL 2026 Section 17 groups several gestures as signals for which play is “not necessarily stopped.” For play on, the referee waves both hands across the front of the chest with palms facing away. For a ball touched in flight, one hand is raised and the fingertips are tapped with the other hand.
When the ball-carrier is held and must play the ball, the referee uses a chest-high movement resembling breaststroke to direct players not involved in the play-the-ball to retire. The “held” call determines that the tackle is effective; players should respond to it rather than wait for a whistle.
Handling errorsKnock-on and forward-pass gestures differ
For a knock-on, IRL 2026 Section 17.3 has the referee make two or three forward movements with both hands low in front of the body, palms forward and fingers down. For a forward pass, a straight arm traces the ball's forward line of flight.
These gestures explain the error, not necessarily the final outcome. Advantage may keep play live; after a stoppage, the next signal identifies the restart. See the full knock-on and forward-pass rules.
Ruck callsPlay-the-ball signals identify who infringed
The IRL 2026 signal list distinguishes several play-the-ball offences. Examples include a lifting flick for a tackled player who delays getting up, a mimed play-the-ball when the ball was not played backwards correctly, a downward hand movement when the tackler delays release, a backward direction signal for offside at the play-the-ball, and a snatching mime for an illegal steal.
That detail prevents every ruck whistle from being read as “holding down.” The ball-carrier, tackler, marker, or an offside defender may be responsible, and the restart can depend on the precise breach. The play-the-ball and ruck guide explains the underlying decisions.
Other offencesMany gestures imitate the infringement
IRL 2026 Section 17 uses intuitive mimes for several other breaches. The referee indicates offside by showing that a player should have been farther back, obstruction by imitating the blocking action, tripping by extending a foot, and disputing a decision by placing a hand over the mouth. Scrum offences have their own gestures for an incorrect feed, premature strike, handling, collapse, or illegal packing.
The mime explains why the official acted. The sanction still comes from the relevant law and field position, so the same offence signal should be read together with the penalty, scrum, or other restart signal that follows.
ScoringTry, no try, goal and penalty try
Under IRL 2026 Sections 6 and 17, a referee awards a try by pointing to the award location and a penalty try by pointing midway between the posts. The no-try signal is both hands waved across the front of the body below the waist, palms down; because it appears among signals for which play is not necessarily stopped, it does not by itself identify why the try failed or what comes next. The referee signals a goal by raising one hand above the head.
The lawbook also recognises the “eight-point try” sequence: foul play against the try scorer can produce a penalty kick at goal after the conversion attempt. The try remains worth four; eight is the maximum total if both two-point kicks succeed. See rugby league scoring rules for the full sequence.
Goal-kick flagsThe 2026 lawbook contains a real wording conflict
IRL 2026 Section 6.11 says a touch judge who considers a goal successful raises the flag above the head, while an unsuccessful kick is signalled by waving the flag in front and below the waist. That is also consistent with the referee's own raised-hand goal signal.
However, Section 17's touch-judge list labels the below-waist wave “Successful kick at goal.” The two provisions cannot both describe the same outcome. This page follows the dedicated scoring provision in Section 6.11 and treats the Section 17 label as an unresolved drafting inconsistency—not as a second valid signal. If the two touch judges disagree, Section 6.11 gives the decision to the referee.
Touch judgesWhat the other flag signals mean
Under IRL 2026 Sections 16.13–16 and 17.3, a touch judge raises the flag at the point where the ball enters touch. For “ball back,” the flag is waved above the head with an emphasised movement toward the kicker's goal line. For touch in-goal, the flag moves across the body below the waist while the other hand points to the goal line or 20-metre line for the restart. A dead-ball-line signal moves the flag up and down between shoulder and knee before pointing to the restart position.
A touch judge cannot stop play for an infringement. They may signal its nature if the referee was unsighted and asks for guidance, and may report misconduct the referee missed. Section 16 separately requires the referee to accept an official touch judge's decisions on touch, touch in-goal and kicks at goal.
Time and disciplineManagement signals do not identify the restart
Under IRL 2026 Sections 7 and 17, both arms raised vertically tell the timekeeper to stop the watch for time being added for a stoppage; one arm waved overhead tells the timekeeper that play is about to resume. The lawbook calls the first signal “extra time,” but here that means time allowed for the stoppage, not an extra period used to break a tied match.
A temporary suspension is signalled with both arms raised and all ten fingers displayed for ten minutes. IRL's signal list does not prescribe a universal card colour or separate dismissal gesture. A caution, temporary suspension, dismissal or injury instruction manages a player; the underlying incident still determines the restart, and later disciplinary review is separate from the field signal. See the discipline explainer.
Video reviewThe screen-shaped signal means referral, not “try”
IRL 2026 Section 17.3 describes a video-referee referral as drawing a square with both hands, starting just above the head and bringing the hands together at the waist. It says only that the referee is referring a decision; it does not itself award or disallow a try.
Automatic reviews, available technology, Captain's Challenges, the scope of review and how the final ruling is displayed are competition procedures. The video referee and Captain's Challenge guide explains that distinction.
NRL 2026 variationThe tackle-reset field zone is not universal
The Australian Rugby League Commission's 4 February 2026 announcement changed the NRL rule for certain infringements: beyond the team-in-possession's 20-metre line, the tackle count restarts. That differs materially from the IRL 2026 baseline in Section 11.10(c), which retains a 40-metre defensive-zone threshold for play-the-ball interference or early-splitting markers.
The NRL announcement confirms the 20-metre threshold but does not prescribe every physical, verbal or stadium cue. Do not use a sound effect or broadcast graphic to infer the international-law outcome. Other competitions can retain the IRL position or publish their own conditions. Read the set-restart guide for the full comparison.
Common mix-upsWhat spectators often misread
- “One whistle means penalty”: no. Under IRL 2026, the whistle is also used for scores, touch, restarts, irregular events, and the ends of halves.
- “A louder whistle means a worse offence”: not as a codified rule. Look for the offence, restart, and discipline signals.
- “The fifth-tackle arm means six again”: no. Five open digits overhead warn that the team has been tackled five times.
- “Every raised arm is a penalty”: no. Tackle count, time, goal, penalty, and suspension gestures use raised arms in different positions.
- “A no-try gesture always means a knock-on”: no. It communicates that no try is awarded; another signal or explanation identifies the reason and restart.
- “A touch judge can award any penalty”: no. Under IRL 2026, the referee controls the match, although touch judges have defined decisions and may supply requested information.
Worked casesReading complete sequences under named rules
Case 1 — knock-on, no advantage: Blue loses the ball forward and Red cannot use the loose ball. Under IRL 2026, the referee whistles, gives the low two-handed knock-on signal, identifies Blue, then signals the scrum and points to Red as the team with loose head and put-in. The first gesture explains the breach; the joined hands and point explain the outcome.
Case 2 — qualifying ruck infringement 50 metres from the attacker's own line: under IRL 2026 Section 11.10(c), interference with the smooth play-the-ball produces an immediate renewed set because the affected tackle is outside the possession team's 40-metre zone. Assuming the incident is also one of the NRL's qualifying 2026 infringements, its location is beyond the NRL's 20-metre threshold and the tackle count restarts there too. The same result is reached here, but by different field-zone tests.
Case 3 — qualifying ruck infringement 30 metres from the attacker's own line: IRL 2026 awards a penalty for Section 11.10(c) interference because the tackle is within its 40-metre zone. Assuming it is one of the NRL's qualifying 2026 infringements, the NRL's 20-metre threshold puts the same location in tackle-reset territory. The match ruleset, not the referee's preferred gesture, changes the result.
Case 4 — sixth tackle: the ball-carrier is held on tackle six. Under IRL 2026, the whistle, raised arm, direction point and play-the-ball mime indicate a handover. It is not a penalty and does not imply misconduct.
Decision pathA reliable way to read any signal sequence
- Identify the ruleset. IRL, NRL and another appointed competition may not use the same field-zone or review procedure.
- Ask whether play is live. Held, play on, ball touched and renewed-count signals need not stop play.
- Name the event or offence. Read the mime before guessing the sanction.
- Identify the responsible side. Follow the referee's point and body direction.
- Read the outcome. Look for scrum, penalty, differential penalty, drop-out, handover or scoring information.
- Add management information last. Time, suspension and video referral do not replace the restart ruling.
- For touch-judge goal flags, note the IRL drafting conflict. Section 6.11 is the dedicated scoring provision.
Official referencesGoverning-body sources and effective version
Checked on 27 August 2026 against the IRL 2026 lawbook and its implementation notice. The IRL book conflicts internally on the touch judge's successful-goal flag: this page follows the dedicated Section 6.11 scoring provision and discloses the contradictory Section 17 label. Competition rules may supplement or vary the baseline; only the verified NRL 2026 field-zone difference is compared here.